Engagement and Impact: Design Thinking and the Arts
That computer mouse that fits so nicely in your hand, the way your iPhone reacts to your creative way of spelling, the “so simple why didn’t I think of that?” processes you encounter every day — these are the result of design thinking, a sequential process embraced by innovative companies and entrepreneurs. Design thinking, or human-centered design, is an empowering way to solve problems and design products and solutions by starting with discovery, moving on to ideation and rapid prototyping, then testing, and finally execution.
How can this high-level, innovative style of problem solving work in a classroom or after-school program? Quite well, actually. The West Michigan Center for Arts + Technology (WMCAT) engages urban high school students in a best-practice after-school program that is grounded in design thinking. I’ll share our journey so that you can find ways to enhance your own learning environment through design thinking.
6 Steps to a Student-Created Mobile App
WMCAT teen students are working in teams to explore and tackle a pressing community issue using arts and technology as a basis for inquiry, critical thinking and practical application. Each team has 12 students, is guided by a professional teaching artist, and meets two days a week for the entire school year. Here’s the story of how one of these teams is using the design thinking process.
Our Interactive design team went all out with new technology to address how teens can better engage with their city’s downtown core. They partnered with Downtown Grand Rapids Inc. (DGRI) and local software development firm Mutually Human to create a mobile app.
Step 1: Discover
Our teens toured downtown Grand Rapids with staff from DGRI, visited the offices of Mutually Human, interviewed teens about their perceptions of downtown, and researched other apps on the market.
Step 2: Ideate
Through intense brainstorming, the teens began to coalesce around two themes: zombies and spies!
Step 3: Experiment
The teens began prototyping by creating storyboards for their app. The basic premise was that users would follow a sequential adventure through which visiting key locations downtown would advance the action. Their storyboard was presented to DGRI.
Step 4: Create
All details of the app were developed, including color schemes, transitions, flow of screens, graphics and writing.
Step 5: Refine
The final storyboard and prototype will be presented to DGRI and at a public art exhibit to gain feedback. Feedback is used to refine the project and fine-tune details.
Step 6: Share
This summer, Mutually Human staff will help complete the back-end work on the app so that it can be available on mobile device platforms.
Why design thinking? WMCAT wanted to increase retention and high school graduation rates for our students. We learned through research and evaluation that we could have a greater impact by increasing engagement with a smaller group of students, rather than increasing the number of students coming through our doors. We also wanted to empower students to raise their voices and effect social change. After all, WMCAT is their space to find their voice and change the world in which they live.
Design thinking and project-based learning surfaced as an essential model in innovative school redesign that improves students’ attitudes toward learning. One of the stars in project-based learning was High Tech High (HTH) in San Diego. The WMCAT Teen Arts team traveled to HTH to complete a residency with their staff on the merits, metrics and ins-and-outs of project-based learning. Back in Grand Rapids, we also selected a team to complete a course in Human-Centered Design for Social Innovation from IDEO and Acumen. And then, last summer I was lucky enough to study at the famed d.school at Stanford, where I began to learn just how we could transform our program for teens.
After piloting design thinking as our pedagogy this past school year, we have learned a few things:
The best projects are student-driven and student-led. The more we engaged our teens in choosing their issues, selecting their partners and driving the conversation, the stronger the projects were.
Give students plenty of opportunities to complete mini design challenges along the way. This helped us teach art and tech skills, kept ideas fresh and retained student interest.
Keep giving staff the opportunity to learn and practice design thinking. This spring, our entire team is completing a Mixtape course designed by the d.school at Stanford and refreshing our skills through the IDEO and Acumen course again.
There are great resources out there. To learn more about our design teams and our plans for fall 2014 visit our website. And in the comments section below, please share how you use design thinking in the classroom or in after-school programs.
Engagement along with Impact: Model Thinking as well as Arts
That sensitive mouse that fits thus nicely on your hand, the best way your apple iphone reacts with your creative technique for spelling, the particular “so simple why could not I think of the? ” process you experience every day — these are the outcome of design thinking, a sequenced process taken up by modern companies plus entrepreneurs. Pattern thinking, or simply human-centered design and style, is an empowering way to address problems plus design products and solutions by you start with discovery, moving forward to to ideation and rapid prototyping, and then testing, and lastly execution.
How do this high-level, innovative kind of problem solving job in a school room or after-school program? Quite well, actually. The main West Michigan Center regarding Arts & Technology (WMCAT) engages town high school students in a very best-practice after-school program which may be grounded with design planning. I’ll share our voyage so that you can look for ways to enhance your own studying environment by design believing.
6 Measures to a Student-Created Mobile App
WMCAT teen individuals are working throughout teams to explore and handle a depressing community difficulty using disciplines and solutions as a foundation for request, critical believing and program. Each staff has twelve students, is usually guided by someone that installs systems for a living teaching musician and performer, and complies with two days each week for the entire institution year. The following is the story of how one of these coaches and teams is using the look thinking practice.
Our Online design staff went sweeping with new-technology to address exactly how teens can easily better build relationships their city’s downtown key. They combined with Town center Grand Rapids Inc. (DGRI) and local applications development strong Mutually Individual to create a cell app.
Our adolescents toured the downtown area Grand Rapids with employees from DGRI, visited the actual offices with Mutually Human being, interviewed teens about their ideas of town center, and investigated other applications on the market.
Step 2: Ideate
Through forceful brainstorming, typically the teens began to coalesce all around two designs: zombies together with spies!
The teenage years began prototyping by making storyboards thus to their app. The essential premise seemed to be that clients would follow a sequential venture through which seeing key web sites downtown would certainly advance typically the action. Their whole storyboard appeared to be presented that will DGRI.
Step four: Create
All details of the app were formulated, including pallettes, transitions, amount of screens, graphics and even writing.
Step five: Refine
The final storyboard and original will be shown to DGRI and at some public street art exhibit to do feedback. Opinions is used so that you can refine the particular project together with fine-tune points.
Step 6: Share
Come early july, Mutually Real human staff should help complete the back-end focus on the instance so that it may be available on cell device operating systems.
Why style thinking? WMCAT wanted to improve retention in addition to high school school rates for our students. Most of us learned by means of research and even evaluation that people could have an increased impact by increasing proposal with a smaller sized group of college students, rather than improving the number of trainees coming by way of our panels. We additionally wanted to inspire students to enhance their sounds and effect social adjust. After all, WMCAT is their own space to obtain their speech and replace the world during which they survive.
Human-Centered Style and design
Structure thinking as well as project-based finding out surfaced just as one essential design in modern school revamp that enhances students’ thinking toward learning. One of the actors in project-based learning appeared to be High Tech Increased (HTH) on San Diego. Often the WMCAT Young adult Arts team traveled to HTH to complete a new residency using their staff over the merits, metrics and ins-and-outs of project-based learning. Instruction online Grand Rapids, we as well selected a new team to carry out a course throughout Human-Centered The design of Social Technology from IDEO and Perspicuousness. And then, previous summer I got lucky enough to learn at the renowned d. college at Stanford, where My spouse and i began to master just how we were able to transform your program to get teens.
Immediately after piloting pattern thinking as our pedagogy this past school year, received learned several things:
The most beneficial projects are actually student-driven plus student-led. A lot more we engaged our teenage years in looking for their complications, selecting their own partners along with driving the conversation, typically the stronger the very projects happen to be.
Allow students an abundance of opportunities to full mini model challenges throughout the game. This aided us instruct art and even tech capabilities, kept recommendations fresh and even retained university student interest.
Keep offering staff the chance to learn together with practice style thinking. This spring, your entire company is producing a Mixtape course produced by the d. school on Stanford and even refreshing our skills throughout the IDEO as well as Acumen lessons again.
There are great resources nowadays. To learn more about all of our design groups and some of our plans pertaining to fall 2014 visit internet site. And in the comments section under, please publish how you usage design domyhomework believing in the classroom or possibly in after-school programs.